Oct 24, 2007, 07:20 PM // 19:20
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#61
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Krytan Explorer
Join Date: Oct 2007
Location: Tampere, Finland
Guild: Keep Dreaming [Yawn]
Profession: E/
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Quote:
Originally Posted by Sprites
try using this on an ele , just sucks
everybody doesn't have warriors
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It is wonderful on ele, i have 80-90 energy so i can use it for a long time.
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Oct 24, 2007, 07:44 PM // 19:44
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#62
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Forge Runner
Join Date: May 2006
Guild: Wolf of Shadows [WoS]
Profession: P/
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Necros, paragons and eles seem to be the best candidates for ursanway. Paragons can use the shout to gain quite a bit of energy inbetween fights, necro's have their soulreaping and eles have the huge energy pools.
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Oct 24, 2007, 08:25 PM // 20:25
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#63
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Furnace Stoker
Join Date: Jul 2006
Profession: N/A
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Scythes tend to work well with ursanway aswell in my experience, hitting multiple targets means you are able to maintain the form a lot easier.
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Oct 24, 2007, 08:29 PM // 20:29
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#64
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Did I hear 7 heroes?
Join Date: May 2005
Guild: Scars Meadows [SMS], Guild Leader (Not Recruiting)
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Quote:
Originally Posted by MercenaryKnight
Necros, paragons and eles seem to be the best candidates for ursanway. Paragons can use the shout to gain quite a bit of energy inbetween fights, necro's have their soulreaping and eles have the huge energy pools.
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Those seem like the worst three professions for the Ursan. You lose your warrior hate, your passive defense, and some good AoE. The only profession that the Ursan is really useful on is a warrior in areas with a lot of physical hate (Shards of Orr, Ravenheart Gloom, etc). Only exception would be mallyx since you can't hex or inflict conditions on him making some professions kinda useless unless they bear.
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Oct 24, 2007, 10:50 PM // 22:50
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#65
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Forge Runner
Join Date: May 2006
Guild: Wolf of Shadows [WoS]
Profession: P/
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Paragons can be more effective at ursanway because they can precast a few chants/ shouts before transforming.
The main part of my post was the best characters to keep up ursan for as long as possible, not to say that you should only take ursan x, x, x.
Just giving my opinion on the 3 classes that can keep it up for the longest.
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Oct 25, 2007, 03:41 AM // 03:41
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#66
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Krytan Explorer
Join Date: Aug 2006
Location: USA
Guild: Quit
Profession: W/
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Ursans are only truly effective in teams. One ursan's damage can be easily healed and the KD doesn't bother anyone. Take several armor-ignoring damage at once and constant KDs and it's a lot more effective. It reminds me of siege way.
I attempted to vanquish Dalada Uplands with just on Siege Devourer and the rest were heroes and henchies. I hit a Charr group with my Siege Attack and they rubbed the dust out of the eyes and proceeded to pound on my team. Later on I returned with 6 Devourers and the group dropped in less than 10 seconds.
Ursan Blessing should not be nerfed. The only reason I think it works so well is that it's used in masses to create spikes in PvE.
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Oct 25, 2007, 03:43 AM // 03:43
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#67
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Forge Runner
Join Date: Feb 2007
Location: Melbourne, Australia
Guild: None
Profession: W/
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Quote:
Originally Posted by MercenaryKnight
Paragons can be more effective at ursanway because they can precast a few chants/ shouts before transforming.
The main part of my post was the best characters to keep up ursan for as long as possible, not to say that you should only take ursan x, x, x.
Just giving my opinion on the 3 classes that can keep it up for the longest.
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How can a paragon keep up bear form better than any other profession?
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Oct 25, 2007, 03:54 AM // 03:54
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#68
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Krytan Explorer
Join Date: Aug 2007
Guild: Wolven Empire
Profession: D/
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http://gw.gamewikis.org/wiki/Leadership
Honestly tho i have no problems as a derv, but i cant gain energy out of combat at will while in the form.
Last edited by Whirlwind; Oct 25, 2007 at 03:57 AM // 03:57..
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Oct 25, 2007, 05:03 AM // 05:03
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#69
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Forge Runner
Join Date: Feb 2007
Location: Melbourne, Australia
Guild: None
Profession: W/
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Oh that's right, forgot about Ursan Roar
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Oct 25, 2007, 05:26 AM // 05:26
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#70
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Furnace Stoker
Join Date: Nov 2005
Guild: [CRFH]
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Quote:
Originally Posted by GloryFox
All "Balance" Nerfs to PvE skills have done is drive players away to other games. For example the TNTF and Seed of Life Nerfs that have caused people to leave. (Yes I happen to know people who left over that)
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And there's an attitude I really don't understand. Quitting over the rebalancing of a skill that's only even existed since, what, June? Either they're incerdibly thin-skinned or they were already looking for an excuse (which could be saying a lot on it's own, but...)
Personally, I find Assassins make good subjects for a blessing as well, thanks to Critical Strikes. Heck, come to think on it, might make some of those high-recharge comboes more viable - open up with a frontloaded chain and then hit the Blessing.
As for power... I think it may be a little questionable. If the intent is to allow non-melee to fill the melee role, fine - but it should be at best equal to (and probably slightly weaker than, as the player still has the option to use their regular class, adding durability) a well-built melee character - make it an actual substitute, or something a caster can use to punish melee harassment, rather than the first thing you go for when looking for a tank.
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Oct 25, 2007, 06:27 AM // 06:27
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#71
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Desert Nomad
Join Date: Jan 2006
Location: Good ol' USA, where everyone else wants to be
Guild: Now Plays World of Warcraft on Whisperwind
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Quote:
And there's an attitude I really don't understand. Quitting over the rebalancing of a skill that's only even existed since, what, June? Either they're incerdibly thin-skinned or they were already looking for an excuse (which could be saying a lot on it's own, but...)
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Yes, and here is the reason why.
Many players are still miffed about many class nerf changes such as Ritual Lord & Communing build Nerfs, The Blood Song move, Motivation Nerfs, some Ele Fire and Earth spell nerfs, Warrior Superior Damage Reduction Rune Nerfs, Neco energy and Minion Mastery nerfs, etc etc. Most of these nerfs were done for the sake of "balance" for PvP. Many PvE players simply put up with PvP changes to PvE because of the "balance" argument, and continued playing, hearing of the PvE only skills or hope of new skills for new chapters. The Seed of Life and TNTF where to PvE a form re balance factors for many people especial for the lone wolf Paragon player. When the "Balance Nazi's" came out in force for PvE only skill "nerfs" these players realized they did not like the path ANet had chosen for the PvE experience and simply left the game never to return.
Player psychology can be a fickle thing. The PvE game is based upon your overall playing experience, if it becomes too stressful like real life most PvE players leave. Think less play can be fun for some and while many hard core PvP players want to enjoy the fruits of the PvP experience in PvE they bring their PvP world view and collide into the main stream PvE world view. Most PvE players are casual so they don't follow the forums or high adrenalin rush of PvP or of builds. This is also why so many PuG's are bad players on average. They don't read PvX unless told to by PvP or HARD CORE PvE players. They just want to relax put in varied effort and enjoy the experience and visuals of an alternate PvE universe. Not the high stakes of PvP rush play.
As much as this endangers the edge of hard core play ANet is running a business and if their business cannot draw these casual players in then they endanger their business model. Many casual players simply will not return or buy new chapters. So there is a give a take philosophy. You have to give a little to the casual gamer and hard core at the same time. When the casual gamers feel cheated out of their experience you lose future potential revenue. Already I know of many casual gamers who have given up altogether with ANet and simply will not return under any circumstance. They feel cheated out of a great casual game experience for the sake of forcing a style of play not suited to their needs.
SO ANET PLEASE DO NOT CONTINUE TO ENDANGER THE CASUAL PVE GAME PLAY. LEAVE THE BLESSINGS ALONE. YOU ARE ONLY HARMING FUTURE SALES OF GUILD WARS GAMES.
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Oct 25, 2007, 07:17 AM // 07:17
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#72
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Wilds Pathfinder
Join Date: Jun 2007
Profession: N/
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PvE only skills are compensations for all those PvE skills that were nerfed to dust because of the way they were used in PvP.
I have a mixed feeling about Ursan's Blessing (and other overpowered PvE skills). On one hand, it allows players to finally play certain content, when their favourite professions were not efficient in those areas.
On the other hand, Ursan's Blessing (more than any other PvE skill), turns every profession into the same build (ok, not exactly the same). Which was the exact problem that elite areas had, running specific builds helps you get teams.
I would vote to keep it as it is. Let everyone play every single content, they paid for it, after all. For those people steamrolling through HM and bemoan the lack of a challenge, just handicap yourself.
Maybe Anet will introduce Warlord Guardian/Vanquisher title for people who do HM with only 4 characters someday.
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Oct 25, 2007, 02:42 PM // 14:42
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#73
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Desert Nomad
Join Date: Nov 2005
Location: www.mybearfriend.net
Guild: Servants of Fortuna [SoF]
Profession: E/
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(N, P, E)
Quote:
Originally Posted by Racthoh
Those seem like the worst three professions for the Ursan. You lose your warrior hate, your passive defense, and some good AoE. The only profession that the Ursan is really useful on is a warrior in areas with a lot of physical hate (Shards of Orr, Ravenheart Gloom, etc).
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Actually no, at least for N and E. Whereas a P is in most cases more useful without ursan, there are several places where you can have an effective 7-skill non-elite build for one part and ursan skills for those parts where your normal build is simply not viable because of, e.g., constant caster hate like daze (Abaddon's Gate, anyone?), interrupts (gotta love Arborstone), enchantment stripping (making ele energy management a real challenge) or skills like Spell Breaker, Obsidian Flesh or Vow of Silence. Your melee hate and AoE is useless if you cannot get it out, and UB will allow you to do more than just twirl your thumbs while the rest of the team does the heavy lifting
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Oct 25, 2007, 03:06 PM // 15:06
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#74
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Desert Nomad
Join Date: Jan 2007
Profession: R/
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Quote:
Originally Posted by MercenaryKnight
Necros, paragons and eles seem to be the best candidates for ursanway. Paragons can use the shout to gain quite a bit of energy inbetween fights, necro's have their soulreaping and eles have the huge energy pools.
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To be honest I don't think you need anything like that. Just take any zealous weapon and you have all the energy you will ever need.
Quote:
Originally Posted by Racthoh
Those seem like the worst three professions for the Ursan. You lose your warrior hate, your passive defense, and some good AoE. The only profession that the Ursan is really useful on is a warrior in areas with a lot of physical hate (Shards of Orr, Ravenheart Gloom, etc). Only exception would be mallyx since you can't hex or inflict conditions on him making some professions kinda useless unless they bear.
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Constant weakness + spammed kd from ursan roar takes a lot of the pressure off of your team, which is replacing 'warrior hate' and 'passive defense'. Ursan definitely doesn't have good aoe though. Also one of the best things about Ursan form skills is how awesomely they combine with buffs like essence of celerity, nearly doubling your damage output. I do really like how less commonly requested classes (anything not part of the tank/heal/nuke team build) can just slap ursan to their skill bars and most pugs will accept that.
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Oct 26, 2007, 03:17 AM // 03:17
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#75
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Furnace Stoker
Join Date: Nov 2005
Guild: [CRFH]
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Quote:
Originally Posted by tmakinen
(N, P, E)
Actually no, at least for N and E. Whereas a P is in most cases more useful without ursan, there are several places where you can have an effective 7-skill non-elite build for one part and ursan skills for those parts where your normal build is simply not viable because of, e.g., constant caster hate like daze (Abaddon's Gate, anyone?), interrupts (gotta love Arborstone), enchantment stripping (making ele energy management a real challenge) or skills like Spell Breaker, Obsidian Flesh or Vow of Silence. Your melee hate and AoE is useless if you cannot get it out, and UB will allow you to do more than just twirl your thumbs while the rest of the team does the heavy lifting
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Which is essentially the role I think the Blessings should fill. Not a replacement for your profession, but something you can fall back on when your profession just doesn't work for the situation.
Groups of 6 bears + healers running around elite areas WTFPWNing everything more effectively than a balanced party seems, to me, to be just a little bit excessive. But a mesmer going bear to rip the face off that annoying Sacred Griffon? Heck yeah!
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Oct 26, 2007, 08:32 AM // 08:32
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#76
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Frost Gate Guardian
Join Date: Jul 2006
Location: Moscow
Profession: W/
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When, after countless attempts to kill Mallyx with heroes, we (me and my friend) finally came to idea to try Ursan, I simply got shocked how insanely overpowered it was.
First thing I did is created thread 'Mallyx with your heroes' for all those who needed to kill Mallyx for HoM statue before the skill gets badly nerfed. It was obvious to me that the skill would be nerfed in the nearest future.
There is no doubt to it - Ursan Blessing is stupidly overpowered and a no-brainer skill. Just spam 1-1-1-2-1-1-2-3.
Note, I am not saying that it must be nerfed, all I am saying that the skill is overpowered as hell. As many have said, PvE and Balance is someting that doesn't really exist (look at Great Dwarf Weapon, Finish Him shout, Drunken Master, Consumables etc), but when you can simply take a friend, both equip UB, grab heroes and devaste any Elite area... you'll have no doubt that there is something really wrong with it
So, for all those who like Ursan - I strongly suggest - abuse it to hell now, finish everything you wanted but couldn't before. Do this before Ursan Blessing is nerfed into oblivion (which is bound to happen anyway)
Last edited by Free Wind; Oct 26, 2007 at 01:06 PM // 13:06..
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Oct 26, 2007, 03:21 PM // 15:21
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#77
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Lion's Arch Merchant
Join Date: Feb 2006
Guild: Trans Tasman Alliance [TTA]
Profession: Me/
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I can just see some players going and farming max Norn title for Ursan Blessing, and then see that it gets nerfed the next day.
The problem with nerfing PVE is that people who haven't gotten around to using it are disadvantaged compared to those that do.
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Oct 26, 2007, 04:35 PM // 16:35
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#78
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Frost Gate Guardian
Join Date: Sep 2005
Guild: LBS:The Runners Academy
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I Wish this thread had not been started. Those who know about Ursan use it and treasure it in silence. Those who do not, will soon find out. Personally, for me, its the best skill in the entire game. Its laughable that in Umbral Grotto, there are still people who will not take you in their Duncan team because they want an Obby Tank, not an Ursan Tank. How horribly misguided they are! Unfortunately, ANET loves to destroy a good thing. Lets hope they don't. After all, they made it a PVE only skill for a reason. The reason was valid. I hope they don't touch it.
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Oct 26, 2007, 05:15 PM // 17:15
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#79
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Krytan Explorer
Join Date: Aug 2006
Profession: Mo/
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I'd say daggers or scythe are the best :P
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Oct 26, 2007, 05:47 PM // 17:47
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#80
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Lion's Arch Merchant
Join Date: Sep 2005
Profession: Me/P
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The initial expression I got from reading this thread was really just a minority claiming that one of the pve-only elite skills is being overpowered, and therefore, it is morally right to "balance it" for the sake of the community. The question is, is it really rational to act morally?
Initially, hard mode was introduced for players to have a challenge in the game, but more importantly, to have fun. Although this idea sounds very exciting, how many of us really have the time to enjoy this new idea, despite the fact that we have exams that stress us, the responsibility we have for our family members, and even the wives we have who would bite us for playing too much Guild Wars, along with the fact most of us has to solo these difficult areas with heroes and henches. Truly, the population of people who can actually enjoy hard mode was and has always been a minority.
Now with the new introduction of the new pve-only skills, some of us can finally enjoy the facinating gameplay of hard mode. Hard mode is no longer an exclusive mania for hardcore players; of course, hard mode still provides its difficulties, but it no longer consumes the lengthy amount of time we have to beat each area. Isn't that better?
Most people's arguements here are rather invalid. What they are saying is basically they find the skill Ursan Blessing to be overpowered, and they do not enjoy it, and thus they assume it's best for it to be nerfed for the sake of the community. Truly, it was just an assumption, which is incorrect by the way, notice how many of us are actually in favor of keeping the skill the way it is. The answer to the question, is it rational to act morally is clear: it was never rational to act morally, because the so-called moral is only people's opinion, and it should not have the right to speak for the rest of the community.
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